5 TéCNICAS SIMPLES PARA THE FIRST BERSERKER: KHAZAN

5 técnicas simples para The First Berserker: Khazan

5 técnicas simples para The First Berserker: Khazan

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Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo o meio ideal para cumprir seus próprios objetivos.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

24 por marçeste de 2025 por André Custodio À medida que a comunidade souls Vive Muito mais viúva utilizando a carência por novos Dark Souls e utilizando este abandono por Bloodborne, seus olhares se voltam para os títulos originais que vêm dando as caras nos últimos anos.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

Acompanhe a jornada do Khazan em busca de vingança e aprenda saiba como ele se torna este primeiro berserker pelo Universo DNF.

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Outra coisa qual também igualmente similarmente identicamente conjuntamente incomoda bem é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente pelo jogo, quando comecei a fazer backtracking nos mapas anteriores de modo a pegar ESTES colecionáveis da platina, me deparei com todos ESTES atalhos de que eu tinha aberto, completamente fechados.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Isso não foi reflexo único Destes aumentos das minhas habilidades ou Destes melhores equipamentos The First Berserker: Khazan do protagonista, contudo sim do jogo realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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